![]() I'm not a lesser species of human because I have no interest in being repeatedly kicked in the bollocks in my off time. But I think it's rather more likely that, like every developer forum on Earth, those most fanatically attached to the game are the "git gud" types constantly pushing the developer to make the game harder and less forgiving. If that's not supposed to be the case, then I should probably stop playing. I was under the impression that RimWorld offered the possibility for casual play. My life is highly stressful and plentifully filled with unwinnable scenarios against vastly more powerful enemies. ![]() Yahtzee loves the game, but refers to it as being "repeatedly kicked in the bollocks." I hate Dark Souls. Random, roving, lethal diseases out of the blue with no warning and no way to avoid them will feel like pointless developer schadenfreude to people who don't make a career of playing Roguelikes (ie/filthy casuals). You realize that not everyone who chooses to play this game will be a min-maxing sperglord who researches mandatory non-obvious preparations for events they have no idea are even possible, and which will result in a game-over when the happen, right? A large part of the charm of RimWorld is the variety of play styles and development paths which are (or rather, appear to be) possible. ![]() I think this game is being dropped by you because of poor planning, not unwinnable conditions. I do mind a game which feels like it's being deliberately trollish and putting me into no-win scenarios. I don't mind a game which is harsh but fair. So no matter what I do, the best possible case is losing all my animals and both of my doctors and being reduced to three colonists who can't treat injuries and can't train animals. The only way to avoid that is to slaughter all my animals. When he dies they all go berserk and murder the whole colony. I scrub the floors the instant they get dirty, I give them only the best food, and no matter how many times I reload, they both die.Īnd the worst part is one of the doctors also has a high animal skill, so all the load-bearing animals in the base (wargs and bears) which took forever to train are bonded with him. (The first time through they ended up killing themselves by constantly getting out of bed to treat each other.) Even keeping the room immaculate, even building the one hospital bed I can make with 18 units of medicine, they die every time. So I put them in a clean room with nice beds and force them to stay in bed. So 2 out of 5 colonists have malaria, and the highest medical skill I have other than them is 2. I've tried going back as long as three days, but they always get malaria on schedule, so I'm assuming you get the disease long before it shows up. They both got malaria at exactly the same time. I have two colonists out of five with 10 medicine skill and I thought that would be plenty. I have 18 units of medicine and about 500 units of herbal medicine. And that's because I'm about to abandon my current game as unwinnable. The reason I ended up in this thread is because I did a Google search for dealing with malaria in RimWorld. You're right that impossible odds shouldn't happen in a game, that's poor game design. Quote from: ShadowTani on September 03, 2016, 10:02:49 AM And if you aren't able to get any of those easily then there is always ancient cryptosleep caskets on every map now (haven't found one without at least) that you can take over and store that colonist in until you are able to fix the situation. In the tropical areas where diseases are more rampant replacing damaged or lost kidney's should be top priority, if a part or donor isn't immediately available we also now got malaria-blocks to tide you over as a preventive measure. ![]() So no, a difference could have been made, he just reached a point of no return. He could have replaced the lost kidney for example. However, this malaria situation was not a case of impossible odds, it was a consequence of neglect creeping up on him. That's why an insect infestation with instantly spawned insects causing an unluckily present pawn getting ganked right away is an insta-savescum from me. Otherwise, why bother playing? I could just flip a coin and say if it comes up heads I win, then not even have to bother loading it up. You should never be put in a position where a random number says nothing you do will make any difference. Quote from: Boba Phat on September 03, 2016, 07:59:18 AM ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |